

When I slowly shifted to my right, I was greeted by no less than five K98s. The red traces are from the MG42 in the foreground, which just moved.Ĭatching up with the enemy MG42, exposing myself as little as I could.Īnd off course, I got caught. The Germans chose my right flank to creep onto me. I could not hit him.Īnd off course, take cover while reloading. Now some rounds are making it through the window.Įventually, I had to move to my left to acquire the pesky MG42. My shifting to the right allowed me to check for enemy activity on the left. When I moved, the MG42 shifted his fire violently. I'm in the attic of the house in the forefront, facing towards the screen. Move out to the right side of the window. Once the enemy starts putting rounds near you, he has you in his sights. It turned out that the bags were not necessary. I added some bullet tracing for this German MG42 because I wanted to know if my sandbags placed against the wall would provide some extra stopping power. One MG 42, immediately acquired and started firing (note the bullet traces).

My first shots were through the left of the window, so the house's roof protected me against observation and fires from Germans advancing left of the road. The enemy knows your latest position and he will be aiming right into your head when you come up. A common mistake that I see in people playing Arma 3 is that they fire, duck into cover and just go up again for a second shot from the same exact position. The first setting, marked with a small dot, is used for normal operation. The point I want to make is that one has to be proactive in a defensive position. The Steyr AUG is an Austrian bullpup assault rifle chambered for the 5.56×45mm NATO. Two German squads are advancing (not a fat chance to get out alive, I know). The attic from hell: I fortified the position with some sandbags and placed my character in a keyhole position. In this blog entry, a beleaguered Para has German infantry closing on his position. We hold operations, trainings, extensive fun ops and missions, combined operations and have access to GARC benefits such as 24/7 fun ops, custom armor and helmets, unrivaled mod developers and tech specialists, and a connection with the largest star sim in ARMA.It's September and I am feeling a bit for a WWII, British Paras action. We are looking for some fun, motivated people to join our unit and help us grow. I am here on behalf of the 101st Doom Company, a company of clone troopers grouped together in the GARC community.
